Hello and thanks for visiting my portfolio!
I’m a system and technical designer. My goal is to create engaging player experiences through meaningful mechanics. I believe in elegant design that achieves depth without unnecessary complexity.
Here’s some of my work:
Dust devil

Genre: Twin stick shooter, arcade, adventure, 3D
Team size: 2
Duration: 1 week ( for stop killing game community jam)
Release date: July 2026
Platforms: Web browser, Windows
Roles: System designer, Level designer, Programmer
Tools: Godot, Trello, Google suite, Microsoft office
Relay rush

Genre: arcade, adventure, puzzle, 2D, Top-Down Team size: Solo project
Duration: 1 month
Release date: June 2026
Platforms: Web browser
Roles: Solo developer (Game designer, Level designer, Programmer, Pixel artist, Sound designer, Composer)
Tools: Godot, Libresprite, Ableton live, Microsoft office, Photoshop
